Physically Based Shading – In contrast to traditional observational based shading seen in most real-time game engines, CRYENGINE's brand new Physically Based Shading model simulates the interaction ...
A few years ago, Crytek put together a little demo for NVIDIA to show off what the GeForce 3 could do at the time. They had such an impressive engine and demo, Crytek decided to make it into a full ...
SolarFall games has just unveiled a new video for Umbra, its new CryEngine 3-powered RPG that makes great use of Quixel's more-than-impressive Megascans technology. The studio explains: "This video ...